Let’s go, Lego: Toymaking giant wants your playful ‘ideas’ for the next big thing

Bolt was hoping to create the design for Lego Ideas, a program the toymaker started in 2008 to solicit ideas online directly from fans.

Update: 2024-05-06 02:53 GMT

Kids playing a game 

CHENNAI: Near the end of 2022, Lucas Bolt, an environmental artist and Lego enthusiast in Amsterdam, was working on a design for a Lego set the company had crowdsourced to commemorate the 50th anniversary of Dungeons & Dragons, the tabletop role-playing game.

“I spent two very intense weeks working on it, every night, every weekend, all the time that I had,” he said.

Bolt was hoping to create the design for Lego Ideas, a program the toymaker started in 2008 to solicit ideas online directly from fans. Typically, designers post their concept on the platform, and if a design gets 10,000 votes, the company considers it for production. This case was different, though: It was the first time the company had given fans a concept to work with.

Bolt had been designing his own sets for a few years, primarily for his followers on Instagram, but this was the first time something he had produced had gained real traction. A panel of judges selected his set and four others for a shortlist, and in a vote fans chose his set as their favorite.

Lego Ideas is part of a growing strategy among companies that are creating divisions devoted to going directly to consumers for ideas. Lego takes a more personal approach, allowing fans to submit designs, while other companies poll consumers about what they would like to see or speak to inventors about their latest projects. These initiatives are finding particular success within niche groups of collectors and other highly dedicated fans.

Toy companies that have direct-to-consumer models do not have the same audience reach that distributors like Amazon have, but a unit devoted to direct sales still provides advantages for the overall business, said Jaime M. Katz, an analyst who covers the toy industry for Morningstar, a financial services company. The primary reason companies like direct sales is the speed at which they are able to get access to purchasing data from consumers.

That data can help toy companies bring products to market faster, Katz said, and capitalize on trends and purchasing patterns. There’s also less excess inventory and, by extension, fewer markdowns on items sold on the company’s websites.

“You don’t want to be the last adopter of the methodology,” she said, “Somebody might be able to move faster than you.”

Many companies, Katz added, see their direct-to-consumer divisions as the next iteration of a focus group. “You can collect the data in a much larger fashion,” she said, “It’s not like six people sitting in an office in Chicago and they’re asking, ‘Well, what do you think of Barbie?’”

As it turns out, Mattel does want to know what consumers think of Barbie, but it is taking a niche approach through its Mattel Creations website, where it runs crowdfunding campaigns tailored to its fan base for Barbie, Hot Wheels and other brands.

“The wealth of information, which we generate from our fans, is priceless,” said Sanjay Luthra, managing director of Mattel’s global direct-to-consumer portfolio.

Feeding into consumer obsession is a big part of Mattel’s product development strategy, said Luthra, who added that Mattel was constantly checking what fans were saying on social media to get product ideas. For example, Weird Barbie, which the toymaker sold on the Mattel Creations website after seeing the enormous response to the “Barbie” movie on social media, was the highest-selling doll ever on the platform, he said.

A design solicitation program like Lego Ideas can also help guide companies in their product development.

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