Tokyo
Sony’s VR headset has built a dominant position in the nascent market since going on sale last year, undercutting competitors on price and drawing on its sales of 60 million PlayStation 4 consoles, to which the headset is tethered.
“I‘m not entirely comfortable being the market leader in VR by such a margin that seems to be happening right now,” Andrew House, chief executive of Sony Interactive Entertainment Inc, said in an interview.
“With such a brand new category you want a variety of platforms all doing well to create that rising tide and create the audience,” he added.
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