Every hour – in the space of your intermission – 4,000 new homes are needed in the world. Wrap your head around that number.
But this was a decision easier said than done as Murray went ahead with the process of scouting for architects and builders, which she realised was a royal pain in the neck. And there were many reasons for this. Architects literally cater to the top one per cent of society and in the context of Australia, builders seemed to ‘scarce and inconsistent’. And that’s what prompted Murray to go ahead and build a computer game – which allows users to design their own house and gets it delivered to them – no less.
Sarah tells us, “A game with full visibility of the costs and environmental impact of each new attribute you add. Using modular components, players select items from their library and drag them into their world.”
Sarah, who happens to be a digital developer, and a Samaritan at that, is employing her game to actually combat the housing crisis that has now become a sign of our times. She says that her company is currently adapting the game in a way that whenever a player builds a home, they help contribute to a home for someone in need. “And I know this sounds like a lofty goal, and it is ridiculously ambitious, but today, our current operating model operates at a ten-to-one ratio. So for every 10 homes we build, we can build a home for someone in need,” she sums up.